Tuesday, 30 October 2012

Fanticide has arrived!!!

Fanticide things have arrived from the kickstarter by alien dungeon!
shall have a better look at it all later and post comments about the book and few miniatures I got from the kickstarter.

Thursday, 25 October 2012

600 Point, Goblin Vs Lizardmen Battle Report

Had an interesting 600 point game of warhammer this saturday past.
Borrowed some of my friend Jonah's night goblins to play against anothers lizardmen, to get my first taste of fielding the little blighters.

I lost, but it was fun.

My opponent, James, used a unit of 20 saurus warriors with an oldblood in them, 2 units of 10 skink skirmishers and a level 2 caster skink priest.
I used the following; 3 x night goblin shamans = 150, 60 x night goblin spearmen inc full command with 3 night goblin fanatics = 285, 20 x night goblin archers inc full command with 3 night goblin fanatics = 165.
We played on a 4x4ft set of realm of battle with some forests, rocks and hills, deciding to leave them as difficult terrain but not bother rolling up what they were, just leave them as simple innocent hills, trees and rocky outcrops.

(Image of set-up)

Just after setting up forces realised I hadn't rolled up spells for the shamans. At this point I discovered that the little waaagh that goblins use is a very mixed bag of powers... I rolled up gift of the spider god twice for the two in the spearmen unit so took the default sneaky stabbing for one of them and rolled up nightshroud for the third in the archer unit.
I didn't get round to reading exactly what the other powers did, but would have preferred something a bit more explosive/ranged damage causing...
(I really should have brought my chaos dwarves with me, but at the time I left home to meet up with people at Jonah and Micki's house I wasn't in a wargaming mood, and just wanted to hang around, as everyone else did whatever they chose to, instead of the cyberpunk game that wasn't running, as the GM was doing some work training and another friend involved in that game was also ill.)
I got the first turn, marched the archers forward to better get them in range for turn two, with the spearmen taking it a little slower behind them. Managed to cast the night shroud spell giving the two units the effect of bieng in soft cover, which seemed a good idea as I hadn't a clue as to what the range of the skinks blowpipes was at the time (quite short it turns out, though I cant remember what? maybe 10"-12"?)
James first turn he moved the skink priest a teeny bit forward, the two skirmisher units along the edge of the board towards my spearmen and his saurus towards my archers. Luckily for me his spells didn't work (can't remember if he rolled badly or if I dispelled them).

(Image - end turn 1)

Turn two.
I advance both units forward, casting night shroud on both and sneaky stabbin on the archers which helps them take out a saurus warrior in the shooting phase, yes, just the one unluckily for me. I discovered in this game that saurus are rather tough and scary creatures...
Its at this point that james declares his saurus charge my archers... Luckily the dice mean he falls short, but I realise the archers are in way of my goblin spearmen from trying to charge at the saurus next turn, which rather sucked.
The skink skirmishers progress towards the spearmen and the shaman, unfortunately for him, is again denied the powers of the winds of magic.

(Image - end turn 2)

In the third turn... things decidedly start to not go so well for me...
I manage to reform and move the archers out of the spearmen units way... But I blame the sudden shock of seeing what they were about to run at, for why I ended up on being able to move them 2"... ("ere lads! lets get em" *archers leg it out of way* *momentary silence* "err. boss. there a bit big arnt they..." *unit slows to a halt*)
I fail to cast night shroud, but manage to cast the poisoned weapon spell on the archers... Which I hope helps them in the coming violence I feel will come in James' half of the turn...
With the roar/snarl/hiss of 20 large angry lizards charging into their left flank... I feel very worried for my archers...
(you may notice a lack of whirling fungus fueled death at this point... but after realising I hadn't released them when the saurus came into trigger range I felt it would be cheating on my part as I like the idealogy of, if you forget to do it in the phase it should have happened in, well tough. so the fanatics in the archer unit are assumed to have had a few too many pints of fungus brew and were just getting dragged around by their ankles)
It was this realisation that made me check the distances of things and found out the charging saurus had gotten within range of the fanatics in the spearmen unit. Two of them stopped short of the saurus, another bounced through a unit of skinks squishing one.
Across the way the skink priest moves another small fraction forward and the skinks close in on my spearmen.
The priest manages to blast away a couple of goblins and a fanatic with chain lightning. Followed in the shooting phase by an insignificant lot of rolling for the skinks blowpipes.
In the combat phase, the oldblood challenges the unit... I throw the champion at him (not literally, well maybe the shaman did, 'better im than me' etc) we resolve the challenge first... The champion flails pathetically at the big lizard before getting squished into a greenish red blob.
The rest of the unit doesn't fare well either... With 13 points of difference I fail to roll snake eyes for leadership and the mad horde trips over its-self trying to flee moving a pathetic few inches before getting ran down.

(Image - end turn 3)

Soo. Turn four!
The fanatic that leapt through the skinks ran into a wall (*splat* *pow* etc) The remaining fanatic near the spearmen and saurus, sort of wandered about aimlessly for a short distance.
Another failed charge and the foreboding sets in. I manage to cast the armour piercing spell. yay!
Aaand am then charged by the now warmed up saurus...
The priest zaps the last remaining fanatic. The skinks get in closer...
A bloody, violent, squishy combat ensues. The champion of the spearmen goes down predictably quickly in the challenge that the oldblood calls. but miraculously its a draw...

(Image - end turn 4)

Now at turn 5 I have no particular belief in turning this game around,
My magic phase fails me on the armour piercing front, but the unit does gain poison attacks
somehow flukily I manage to beat the lizardmen by a miniscule difference. Though one of my sorcerers gets cutdown in the oldbloods challenge, they pass their leadership.
This turn around, james' skinks charge my flank, the skink priest takes out five goblins before combat begins I lose by a ridiculous amount...

(Image - before combat, turn 5)

The goblins leg it towards the left hand side of the board with the lizardmen in pursuit.

(Image - after combat, turn 5)

Turn 6 was a very short one...
The shaman managed to rally the remainder of the spearmen unit (at this point down to around 30 goblins...)  failing to cast his spell, the goblin shaman shoves his way to the back of the unit as the saurus charge in with the old blood challenging him... This turns out to be a massacre. the goblins turn to run, and the saurus warriors cut them down...

(Image - end turn 6)

We didn't actually sort out victory points due to the minimal casualties james' lizardmen suffered versus the total annhilation of mine.
For my force I shall definitely be adding an orc shaman.
It was a fun game, and has helped me learn a little more about both forces. saurus warriors are scarily hard and goblins aren't being the simple one.
Looking forward to getting my force sorted out.
Hope you are having fun, Jess.

Saturday, 20 October 2012


Yay!!! my troll has three new freinds! (I may even leave one as is...) as witnessable in the photo below. Even just having the one converted breaks the unit up a bit from bieng rather bland...
I remember in the good old (very old) days, not caring too much about having a unit or squad of troops in exactly the same pose, but after years of multi-part kits I feel I have had too much variety and just can't appreciate the old 'all basic troops are exactly the same' idea.

looking forward to figuring out what to do to the new arrivals at some point hopefully soon =)

Thursday, 18 October 2012

Trying to sort out spares and get on with things

Over the years it's sort of horrifying how much random bits, spares and unfinished projects one can accrue.
This is a pic of mostly chaos marines that need putting together that I got from a friend and various other bits and bobs that I'm trying to sort out. This photo only shows somewhere between a quarter and a third of the spares and bits/unsorted boxes that I'm trying to sort through (I haven't had things organised for awhile asides from my mostly finished armies).

Also worked out a couple of 600 point forces of night goblins that I hope to be getting on with soon.
Current things I am trying to get sorted, Finish off the chaos marine force I started in last edition for this one. get a decent set of chaos forces put together out of my older models specifically for playing 2nd edition 40,000.
Get the other Reaper bones trolls converted (when they arrive) for my night goblins and get them all painted up in 600 point(ish) allotments.
Dig out necromunda gangs and give them a bit of new paint and try getting some games in with my freinds as we have been discussing it for awhile.
Do more conversions and painting for my chaos dwarves.
And most important of all... try and get rid of atleast a small box or two of things I really don't need anymore...

(Other things I want to get back on with include, more scenery, carrying on making my 2nd ed spacehulk tiles, a rather large empire army, ogre kingdoms, and various forces for 40,000... this list not including roleplaying and other interests)
Being in the hobby for over 17 years seems to have led to way too many things on the go at once. just hope blogging about things helps get on with them.

Wish me luck... Yours, Jessica.

Wednesday, 17 October 2012

Review and Conversion of the Reaper Bones Troll

Right... after years of working with plastic and metal miniatures, time to convert my first non-metal/plastic... I have put together a couple of resin pieces by Ramshackle and Scibor miniatures... but not converted any.
(apologies for photography quality... hopefully going to get some guidance from a freind at some point soonish?)
So now for my first reaper bones miniature, the cave troll.

As a more affordable and decent looking alternative to GW and any of the others I have seen on Ebay, it is cost-wise, ideal to give my night goblins a unit of them, but I wanted more than one pose in the unit.
As I haven't meddled with any of these more flexible polymer models before, I decided to buy one first, as a test to see what the detail is like (as good as the metals it turns out with only a minimal bit of a moldline on the side) and to see how easy it would be to convert...

First off. Removing the right arm...

The initial cut behind the ear freaked me out and made me make some random squeeky noise or other... (I am prone to such things) it cuts cleanly and like a knife through plasticine. so much easier than metal and plastic.
The same applies to drilling to make holes for the armature to rebuild the part of the arm that will need resculpting.
The moldline does scrape off, but like with resin it appears a gentle approach works best. Cut and position arm on the bit of paper clip I am going to use to pin it to get an idea of position before gluing... think I may change pose of other arm too...

After getting the pin in place and gluing it, it seems to take the same sort of time it would to glue a metal miniature together. I decide I shall arm it with a large ball on chain and adjust left hand to hold a handle at a later date, due to tiredness setting in.

The next day, I've found some chain about the right thickness for the project, cut up a spare club from the ogre kingdoms accessories for a handle and removed some material from the trolls left hand to make it easier to make it grip the weapon.
gluing the plastic handle into the grip of the left hand was briefly problematic as the rubbery polymer kept trying to bend back into its original open handed position, but after holding it in place the bond seems pretty set.
gluing the chain in place in the right hand... it seems reapers bones material isn't so fond of metals... the paperclip/pin used in the arm is a bit wobbly, but not loose... and trying to glue the chain in its hand has taken a bit more than a couple of seconds...

after finally managing to mix the two parts together of the greenstuff (for some reason very tough, though I guess that could be the cold weather?) I start rebuilding the arm. It's not too long before the metal pin I am sculpting over loosens a bit more in its joint... hopefully when the greenstuff cures it'll be a good enough bond to not matter. I aren't the best or most practiced user of the stuff, but what I manage on the arm should do as muscle detail well enough once it's painted.
then on with the much easier task of making a misshapen globe-ish shape to later carve up abit to give a stone texture to...

conversion relatively complete I think I am definitely going to get a few more of these models to convert/repose.
After meddling around with this cave troll, my conclusion is that the bones range of reaper miniatures represents excellent value for the sort of detail you are getting. Though if converting or doing weapon swaps its advisable to cut much softly and slower than you might with a metal or more solid plastic miniature.

Signing out to do something less productive. Yours, Jessica.

Reaper cave troll conversion up soon!

Currently in midst of troll converting. Hoping to post later tonight the results proper.
but so far...

Its an interesting material to work with. Seems like my plan to make a unit of trolls for my night goblins, using the bones range reaper cave troll may be a good one. Just going to be spending a bit of time converting them each into different poses...
The last test I have for it is to see how well it gets on with greenstuff =)
Have decided to base it on a 40mm round base so I can also use it in roleplay/skirmish games... for warhammer it's likely going to be on a movement tray anyway so wont matter too much what its base shape is.
really hope the greenstuff likes the polymer model.